https://journal.ukmc.ac.id/index.php/jpgsdm/issue/feedJurnal PGSD Musi2026-08-06T03:09:31+00:00Tresiana Saritresiana@ukmc.ac.idOpen Journal Systems<p>Jurnal Pendidikan Guru Sekolah Dasar, Universitas Katolik Musi Charitas berisi hasil penelitian pemerhati dunia pendidikan yang berhubungan dengan anak tingkat sekolah dasar yang meliputi bahasa, kurikulum, hingga pembelajaran dalam pendidikan dasar. </p> <div style="display: none;"> <a href="https://akademik.iainmadura.ac.id/penilaian_file/dorong-umkm-agar-bisa-berkembang-berkat-rtp-mahjong-ways.html">RTP Live Mahjong Ways</a> <a href="https://akademik.iainmadura.ac.id/penilaian_file/game-terlaris-sweet-bonanza-1000-hadirkan-nuansa-baru.html">Sweet Bonanza</a> <a href="https://akademik.iainmadura.ac.id/penilaian_file/kunci-sukses-pemain-mahjong-pragmatic-berhasil-menang-besar.html">Mahjong Pragmatic Play</a> <a href="https://akademik.iainmadura.ac.id/penilaian_file/pemula-wajib-tahu-cara-manfaatkan-fitur-putaran-bonus.html">Freespin Mahjong Ways 2</a> <a href="https://akademik.iainmadura.ac.id/penilaian_file/pg-soft-luncurkan-program-smart-rtp-bagi-para-pemain.html">RTP PG Soft</a> <a href="https://akademik.iainmadura.ac.id/penilaian_file/punya-mobil-mewah-hingga-uang-ratusan-juta-dari-mahjong-wins.html">Mahjong Wins</a> <a href="https://akademik.iainmadura.ac.id/penilaian_file/raih-profit-konsisten-setiap-hari-bermodalkan-spin-auto.html">Spin Auto Mahjong Ways</a> <a href="https://akademik.iainmadura.ac.id/penilaian_file/strategi-jitu-bermain-gates-of-olympus-dice-di-jam-gacor.html">Gates of Olympus</a> <a href="https://akademik.iainmadura.ac.id/penilaian_file/supir-trik-menang-jackpot-puluhan-juta-dalam-30-kali-spin.html">Mahjong Wins 3</a> <a href="https://akademik.iainmadura.ac.id/penilaian_file/ubah-modal-receh-50-ribu-jadi-puluhan-juta-dari-bakarat.html">Baccarat Online</a> </div> https://journal.ukmc.ac.id/index.php/jpgsdm/article/view/2193PENERAPAN METODE STORYTELLING UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA SEKOLAH DASAR2026-08-06T02:42:46+00:00Angelina Intan Meidianaangelindiana06@gmail.comDesi Eka Nataliadesiekanatalia.20@gmail.comExnasia Windaexnasiawinda@gmail.comFebe Natalie Sidabutarfebenatalie@gmail.comFriska Febriana Saragifriskasidaurukfriska@gmail.comVarissa Febriani Pasaribuvarissapasaribu04@gmail.comVeronika Banjarnahor2442024@student.ukmc.ac.id<p><em>Even</em><em> </em><em>though</em><em> </em><em>speaking</em><em> </em><em>is</em><em> </em><em>a</em><em> </em><em>basic</em><em> </em><em>skill</em><em> </em><em>that</em><em> </em><em>needs</em><em> </em><em>to</em><em> </em><em>be</em><em> </em><em>cultivated</em><em> </em><em>starting</em><em> </em><em>in elementary school, many</em><em> </em><em>kids still struggle with oral communication. The purpose of this study is to illustrate how the storytelling approach is used to help primary school kids improve their speaking abilities, highlight its advantages for learning Indonesian, and examine how it affects students' speaking</em><em> </em><em>abilities once</em><em> </em><em>it</em><em> </em><em>is</em><em> </em><em>put</em><em> </em><em>into</em><em> </em><em>practice. This</em><em> </em><em>study reviews</em><em> </em><em>pertinent scientific literature, especially works published between 2021 and 2026, using a qualitative methodology based on library research. The results show that the storytelling approach is successful in improving students' speaking abilities, as seen by a rise in learning mastery from 48% in the pre-cycle to 88% in the second cycle. Students' vocabulary, confidence, fluency, and ability to form coherent sentences all improved through storytelling exercises, which also created a fun and engaging learning environment that promotes active student participation in the learning </em><em>process.</em></p>2026-08-06T00:00:00+00:00Copyright (c) 2026 Jurnal PGSD Musihttps://journal.ukmc.ac.id/index.php/jpgsdm/article/view/2191PERAN APLIKASI KAHOOT DALAM MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK SEKOLAH DASAR2026-08-06T02:04:04+00:00Dita Ameliaditaamelia080268@gmail.comErica Nainggolanericanainggolan@gmail.com Ghea Cinta Mariccentacintalazar@gmail.comLusia Irawatilusiairawati699@gmail.comRoberta Arum Isnanirobertaarum7778@gmail.comSella Angelina Sitompulsellaangelinasitompul@gmail.com<p><em>Digital learning is rapidly evolving through the use of information technology to create active, adaptive, and student-centered learning interactions. One widely used game-based learning platform innovation is Kahoot!. This study aims to describe and analyze the role of the Kahoot! application in increasing student learning motivation in elementary schools. The method used was a qualitative descriptive approach with a literature review approach, using data from scientific journals published between 2021 and 2026. The results indicate that the use of Kahoot! has a significant positive impact on student motivation, engagement, and focus. Its interactive quiz elements, live scoring system, engaging visuals, and rankings contribute to creating a fun, competitive atmosphere while reducing student boredom. However, the use of Kahoot! faces real challenges such as dependence on a stable internet connection and students' tendency to focus too much on speed of response rather than accuracy of understanding. In conclusion, Kahoot! is an effective 21st-century digital learning medium for increasing student enthusiasm, with its success largely dependent on teachers' ability to integrate it with</em><em>.</em></p>2026-08-06T00:00:00+00:00Copyright (c) 2026 Jurnal PGSD Musihttps://journal.ukmc.ac.id/index.php/jpgsdm/article/view/2194TRANSISI PEMBELAJARAN KONVENSIONAL KE PEMBELAJARAN DIGITAL2026-08-06T02:55:22+00:00Monica Selvia Anggrainiselviaanggraini.0486@gmail.comFricilla Agathafricilla.agatha@gmail.comDimitri Indah Puspita Saridimitri130488@gmail.comKarin Rut Elsa Br Gintingavillia005@gmail.comAlexis Pascalyapascalyaalexis@gmail.com<p><em>The rapid advancement of information and communication technology has significantly transformed educational systems, particularly through the adoption of digital learning approaches that increasingly replace traditional instructional methods. This study aims to examine the transition from conventional to digital learning, identify the factors contributing to its successful implementation, and evaluate its impact on the effectiveness of teaching and learning processes. The study employed a literature review method by examining various scholarly publications and previous research related to digital education. The findings indicate that digital learning enchances acess to educational resources, provides greater flexibility in terms of time and learning settings, and facilitates the delivery of more engaging and interactive instructional materials. Despite these advantages, several challenges remain, including inadequate internet infrastructure in certain regions, limited digital literacy among users, and the need for both educators and students to adapt their competencies to technology based learning enviroments. Therefore, maximizing the benefits of digital learning requires adequate technological insfrastructure, adaptive educational policies, and continuous development of digital competencies among all stakeholders to enhance the overall quality of education. </em></p>2026-08-06T00:00:00+00:00Copyright (c) 2026 Jurnal PGSD Musihttps://journal.ukmc.ac.id/index.php/jpgsdm/article/view/2192STUDI PENERAPAN MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN WORDWALL TERHADAP HASIL BELAJAR SISWA SEKOLAH DASAR2026-08-06T02:28:58+00:00Sisilia Risdianasisiliarisdiana@gmail.comMartha Dewi Sugestimarthadewi@gmail.comKornelia Ola Maretakorneliaolamareta@gmail.comCicilia Apriliaciciliaaprilia00@gmail.comThatet Dirgantarathatetdirgantara@gmail.comGilber Sapatundaigilbergilbersapatundai@gmail.com<p><em>Learning</em><em> </em><em>in</em><em> </em><em>elementary</em><em> </em><em>schools</em><em> </em><em>often</em><em> </em><em>feels</em><em> </em><em>boring</em><em> </em><em>when</em><em> </em><em>teachers</em><em> </em><em>only</em><em> </em><em>rely</em><em> </em><em>on</em><em> </em><em>lectures,</em><em> </em><em>making</em><em> </em><em>students passive and leading to suboptimal learning outcomes. This library research with a descriptive qualitative approach aims to examine the effectiveness of implementing the Game-Based Learning (GBL) model assisted by the Wordwall digital platform on elementary school students' learning outcomes. Data were collected through a documentation study of three previous research articles and then analyzed using content analysis. The results show that the combination of the GBL model and Wordwall</em><em> </em><em>is</em><em> </em><em>consistently</em><em> </em><em>proven</em><em> </em><em>to</em><em> </em><em>improve</em><em> </em><em>students'</em><em> </em><em>cognitive</em><em> </em><em>learning</em><em> </em><em>outcomes.</em><em> </em><em>In</em><em> </em><em>4th</em><em> </em><em>and</em><em> </em><em>5th-grade Science</em><em> </em><em>and</em><em> </em><em>Social</em><em> </em><em>Studies</em><em> </em><em>(IPAS),</em><em> </em><em>the</em><em> </em><em>use</em><em> </em><em>of</em><em> </em><em>Wordwall's</em><em> </em><em>interactive</em><em> </em><em>quizzes</em><em> </em><em>successfully</em><em> </em><em>produced</em><em> </em><em>much higher class average scores compared to conventional classrooms. Meanwhile, in 4th-grade Mathematics, the student mastery learning rate jumped drastically to reach 100% after three action cycles. This combination proves to be highly flexible and adaptive, as it transforms a rigid classroom atmosphere into a fun, student-centered environment. Through various game features, students can actively participate and understand the lesson materials more easily through educational play </em><em>experiences.</em></p>2026-06-30T00:00:00+00:00Copyright (c) 2026 Jurnal PGSD Musihttps://journal.ukmc.ac.id/index.php/jpgsdm/article/view/2190ANALISIS PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW DALAM MENINGKATKAN KERJA SAMA, KEAKTIFAN, DAN HASIL BELAJAR SISWA: TINJAUAN LITERATUR SISTEMATIS 2026-08-06T01:42:33+00:00Sasilia Sagougouksasiliasagougiuk324@gmail.comRustam Efendi Pakkalejirustamefendipakkaleji180803@gmail.comPutri Tesalonika Sarkolputritesalonikasarkol06@gmail.comGretrudis Ragil Prameswariragilprameswari344@gmail.comFrederika Adventin Febriyanifrederikaadvntnfebryni@gmail.comNi Putu Catarina Ule Anderchachatrinule@gmail.comKiki AfrilianiKikiafriliani15@gmail.com<p><em>The Jigsaw type cooperative learning model is a student-centered pedagogical strategy designed to foster active participation, positive interaction, and collaboration among learners through a structured task-sharing mechanism. This study aims to comprehensively analyze the impact of implementing the Jigsaw model on three major dimensions of student development: active engagement, teamwork skills, and academic learning outcomes. A qualitative systematic literature review (SLR) methodology was adopted to critically synthesize reputable peer-reviewed journal articles published between 2018 and 2025. Data were gathered through documentation and rigorously processed using content analysis and thematic synthesis. The findings reveal that the Jigsaw framework significantly transforms classroom dynamics from passive reception to active collaborative engagement. The structured interplay between expert groups and home groups successfully establishes individual accountability and positive interdependence among group members. This mechanism leads to marked improvements in academic mastery (up to 90% mastery rate), complete student active participation (100%), and the acquisition of critical 21st-century social skills. Consequently, the Jigsaw cooperative learning approach is strongly recommended as a primary strategy for competency-based curriculum delivery.</em></p>2026-08-06T00:00:00+00:00Copyright (c) 2026 Jurnal PGSD Musi