Hubungan Risiko Internet Gaming Disorder (IGD) dengan Interaksi Sosial pada Remaja di SMPN 44 Bandung
DOI:
https://doi.org/10.32524/jksp.v9i3.2247Abstract
The phenomenon of the growing number of online gamers worldwide and in Indonesia has become a trend and a serious issue, particularly among adolescents. The increasing intensity of online gaming among adolescents has the potential to lead to Internet Gaming Disorder (IGD), a condition characterized by a loss of control over excessive online gaming that impacts various aspects of adolescents’ lives, including social interaction. This study aims to analyze the relationship between the risk of Internet Gaming Disorder (IGD) and social interaction among adolescent at SMPN 44 Bandung. A quantitative method with a correlational design was used, involving 400 respondents selected through total sampling based on inclusion criteria. Data were collected using the IGDS9-SF questionnaire translated by Pramukti et al. (2023) and the social interaction instrument by Suharningsih (2023), both of which had undergone validity and reliability testing. The data were then analyzed using SPSS software through univariate and bivariate analyses employing the Spearman Rank correlation test. The study was conducted from January 22 to February 7, 2026, at SMPN 44 Bandung. The results of the study indicate a significant negative relationship between IGD risk and social interaction among adolescents at SMPN 44 Bandung (p < 0.05), with a moderate strength of association (r = -0.345). This means that the higher the IGD risk, the lower the level of adolescents’ social interaction, and vice versa. These findings underscore the importance of collaboration between schools, parents, and healthcare professionals through a promotive and preventive approach to minimize the risk of IGD and optimize the quality of adolescents’ social interaction.
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